- Chapter 60: Final: -Answer- Read
- Chapter 59: Factor Analysis Read
- Chapter 58: The Flipped Coin Read
- Chapter 57: Pertubation Read
- Chapter 56: Stretched Space Read
- Chapter 55: Transcendental Dimension Read
- Chapter 54: Company Read
- Chapter 53: Dwelling in Memories Read
- Chapter 52: No Relation Read
- Chapter 51: 3:2 Read
- Chapter 50: Crossroads Read
- Chapter 49: Roots Read
- Chapter 48: Critical Point Read
- Chapter 47: Guided Direction Read
- Chapter 46: Smooth Image Read
- Chapter 45: Deduction Read
- Chapter 44: Crude Matrix Read
- Chapter 43: Vanishing Point Read
- Chapter 42: [Assume] Motoko=0 Read
- Chapter 41: Dotted Line Read
- Chapter 40: Known Discrepancy Read
- Chapter 39: Optimal Lines Read
- Chapter 38: 893 Read
- Chapter 37: 2n2 (A Father's Circumstance) Read
- Chapter 36: Fujiko x 0 ≠ Fujiko + 0 Read
- Chapter 35: Zero Division Read
- Chapter 34: Superior Tactics Read
- Chapter 33: Forrest Game Read
- Chapter 32: Game Theory Read
- Chapter 31: Vector Tactics Read
- Chapter 30: Boundary Value Problem Read
- Chapter 29: Contraction Read
- Chapter 28: Isolated Set Read
- Chapter 27: Upper Limit Read
- Chapter 26: Hibiki x 2 Read
- Chapter 25: Dynamics Read
- Chapter 24: Center of Gravity Read
- Chapter 23: Divergence Theory Read
- Chapter 22: Convergence Theory Read
- Chapter 21: Set Read
- Chapter 20: Similarity Read
- Chapter 19: 1/3 < 1/4 Read
- Chapter 18: π2 (Pi Pi) Read
- Chapter 17: Random Number Read
- Chapter 16: Expansion Read
- Chapter 15: Greatest Value (MAX) Read
- Chapter 14: 0: ZERO Read
- Chapter 13: 100% Read
- Chapter 12: [3 - 2 = Hibiki] Read
- Chapter 11: Conversion Read
- Chapter 10: 1:2 Read
- Chapter 9: Inner Thoughts - Outer Thoughts Read
- Chapter 8: i (Imaginary Unit) Read
- Chapter 7: Necessary and Sufficient Conditions Read
- Chapter 6: √Death Read
- Chapter 5: Approximation Read
- Chapter 4: Motoko| (Motoko's Absolute Value) Read
- Chapter 3: Dream+Love=? Read
- Chapter 2: Hibiki X Read
- Chapter 1: HiFuMi³ Read
- Chapter 54: 同伴 Read
- Chapter 53: 記憶域 Read
- Chapter 52: 無縁根 Read
- Chapter 51: 3:2 Read
- Chapter 50: 分岐点 Read
- Chapter 49: 重根 Read
- Chapter 48: 臨界点 Read
- Chapter 47: 誘導された向き Read
- Chapter 46: 滑らかな写像 Read
- Chapter 45: 推論式 Read
- Chapter 44: 粗悪行列 Read
- Chapter 43: 不動点 Read
- Chapter 42: [assume]素子=0 Read
- Chapter 41: 破線 Read
- Chapter 40: 疎であること Read
- Chapter 39: 理想直線 Read
- Chapter 38: 893 Read
- Chapter 37: 2π²(ちちの事情) Read
- Chapter 36: ふじこx0≠ふじこ+0 Read
- Chapter 35: 零因子 Read
- Chapter 34: 優戦略 Read
- Chapter 33: ゲームの木 Read
- Chapter 32: ゲームの理論 Read
- Chapter 31: 戦略ベクトル Read
- Chapter 30: 境界値問題 Read
- Chapter 29: CONTRACTION Read
- Chapter 28: 孤立集合 Read
- Chapter 27: 上極限 Read
- Chapter 26: ひびきx2(駆ける その2) Read
- Chapter 25: 力学 Read
- Chapter 24: 重心 Read
- Chapter 23: 発散定理 Read
- Chapter 22: 友情定理 Read
- Chapter 21: 集合 Read
- Chapter 20: 相似 Read
- Chapter 19: 1/3 < 1/4 Read
- Chapter 18: π²(パイパイ) Read
- Chapter 17: 乱数 Read
- Chapter 16: 展開 Read
- Chapter 15: 最大値(MAX) Read
- Chapter 14: 0ーゼロー Read
- Chapter 13: 100% Read
- Chapter 12: [3ー2=ひびき」 Read
- Chapter 11: 変換 Read
- Chapter 10: 1:2 Read
- Chapter 9: 内心・外心 Read
- Chapter 8: i(虚数単位) Read
- Chapter 7: 必要十分条件 Read
- Chapter 6: 死(死の道程[ルート]) Read
- Chapter 5: ≒(近似値) Read
- Chapter 4: 素子(MOTOKO NO ZETTAICHI) Read
- Chapter 3: 恋+夢=? Read
- Chapter 2: ひびきあx(駆ける) Read
- Chapter 1: ひふみ³(参上) Read